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  • Star Trek Elite Force Download
    카테고리 없음 2020. 1. 23. 20:24
    Star Trek Elite Force Download
    1. Star Trek Elite Force 2 Windows 10 Download
    2. Star Trek Voyager Elite Force Pc Download
    3. Star Trek Elite Force Expansion Pack Download

    CoolROM.com's game information and ROM (ISO) download page for Star Trek Voyager - Elite Force (Sony Playstation 2). Star Trek Elite Force Software Free Star Trek Screensaver v.1.0 This free screensaver is an excellent chance for all ' Star Trek ' series fans to experience faster-than-light space travel, explore new worlds and bodily go where no man has gone before.

    A quality Star Trek game and a first-rate FPS as well.For the non-Star Trek: Voyager viewer (who certainly outnumber the dedicated fans), here’s a quick catch-up of Elite Force: The starship Voyager is lost light-years away from Federation space, somewhere in the Delta Quadrant. Its mission is to get home, while at the same time charting unexplored space and defending itself from hostile aliens. You play as Ensign Munro, a member of Voyager’s Hazard Team, the vessel’s special ops crew under the command of Lt. Commander Tuvok.

    Essentially, you’re the best of the best of the best of lowly “red shirt” security personnel.The action of this stirring first-person shooter starts off with an infiltration of a Borg cube. As you begin to move around the ship picking off clunky cyborg villains, the urge to stop and check out your surroundings is overpowering – the Quake III engine powered graphics are quite impressive. A college degree in Trek lore is not required to play Elite Force, but fans will appreciate the obsessive attention to detail that goes into each and every level. Whether it’s the murky, claustrophobic confines of the Borg cube, the spartan, militaristic look of a Klingon battlecruiser, or the bright, sanitary hallways of Voyager, Elite Force never gives you the feeling that something “just doesn’t look right.” Likewise, the music (a new arrangement of the familiar theme song), special effects, and familiar voice-overs are mostly excellent, with the notable exception of a deadpan Seven of Nine, unfortunately not voiced by actress Jeri Ryan. As the story progresses, Voyager becomes trapped in a spaceship graveyard called The Forge. Hundreds of other ships are also trapped there, many of them still manned. The Hazard Team is called upon to find a way to free Voyager while defending the ship from groups like the mysterious, cockroach-like Harvesters, and the Scavengers, a motley band of humans, Klingons, and other races who plunder ships trapped in the Forge.

    Between “away” missions, you interact with other crewmembers, test out new weapons on the Holodeck (in Old West, castle, and Klingon settings), and avert the odd catastrophe or two.This downtime is a welcome change from “everything and the kitchen sink” shooters throwing wave after wave of enemies at you, which seem to hope that you’ll be so busy you won’t realize just how tedious it all is. Taking the best pacing aspects of Half-Life, Thief, and Wing Commander, Elite Force really makes you feel like you’re part of the story.In-game events are scripted using Raven’s ICARUS scripting language, and make you an active participant in these set pieces rather than an idle bystander. In other words you can break or modify game triggers without breaking the game. I jumped out of my seat the first time I accidentally disintegrated a crewmember by activating on a shield before he could escape an explosion! If you save him, he gives you a hint, but if not, well, life goes on.

    Most missions aren’t solo, either. Other members of the Hazard Team accompany you – and they can die, get assimilated, or get badly injured.Each one is a friend, too-you get to know them between missions, from their chatter during battle and by reading their detailed biographies in the menu system.

    Unlike the indistinct scientists inhabiting Half-Life, you may actually feel an unfamiliar pang of regret if a fellow crewmember goes to Red Shirt Heaven (and should you replay the game, you may have a chance to save him next time – not all the deaths are scripted). My only complaint is that there aren’t enough of these scripted events, especially in the latter half. Accidentally fried a crewmember!Cool teleportation effects.Star Trek headcrabs.Luckily, you’ve got enough firepower to give the bad guys a one-way ticket to the hereafter. For example, the Borg easily adapt to become immune to most conventional weapons, so the I-Mod, a randomly modulating energy weapon, has to be used to penetrate Borg shields. Each weapon – there are nine in all – has a secondary fire mode, usually emitting a concentrated version of the primary function.

    Your base weapon, the trusty phaser, has settings for both Stun and Vaporize, while the compound grenade launcher fires both explosive bouncing grenades and proximity mines.On the receiving end are a cast of classic Trek baddies like the Borg, Klingons, Hirogens, and the Malon, as well as new creations like the Etherians and Harvesters. Let’s just say, you won’t be bored. And to be honest, you’re not really given enough time for boredom to set in; the single-player game can be finished in under eight hours. That may seem brief, but Raven has managed to pack a lot of fun in the solo experience. Add to that multiplayer with decent out-of-the-box bot support and you have a superb shooter, whether you’re a lifelong Trekkie or a complete novice.System Requirements: Pentium II 233 MHz, 64 MB RAM, Win 95.

    .: December 6, 2001.: August 2, 2002Mode(s),Star Trek: Voyager – Elite Force is a developed by and published. The game was initially released on September 20, 2000 for and personal computers. Was responsible for the game to the Mac OS platform. Elite Force was later ported to the console by Pipe Dream Interactive and published by on December 11, 2001.The game is set in the universe, specifically relating to the fourth Star Trek television series,.

    The dates in the game place Elite Force 's plot late in Voyager 's sixth season. The player assumes the role of Ensign Alex Munro, a member of the Hazard Team, a new elite security section created to deal with particularly dangerous and hostile. The game's plot focuses on the being trapped in a, heavily damaged and under attack from a variety of hostile factions. The Hazard Team is tasked with protecting Voyager as repairs are made, and investigating the cause of their entrapment.Elite Force was one of several Star Trek games announced after Activision secured the license to Star Trek video games from in 1998. The game was one of the first to license, a by used by a number of video games during the early 2000s. Elite Force was a critical success, and is often praised as the first truly successful Star Trek video game, able to appeal to people who were not Star Trek fans. Raven Software released an to the game in May 2001, while adapted the story for a short in July 2000.

    A sequel developed by, was published in 2003. Borg characters will adapt to the player's weapons over time, making them harder to harm.An example of the genre, Elite Force is based on gameplay conventions shared by multiple other games. The game is focused on story-driven combat within a 3D environment, with all activity viewed as if from the eyes of the game's protagonist. The player controls the movement of the through walking, crouching, jumping or interacting with the environment. The only exception to this is in, where the player loses control of the character to a third-person view for scripted events. The player character possesses numerical values for their and armor, which are displayed on the game's.

    As the player character takes damage from and certain aspects of the environment, both values will decrease; when the health value reaches zero, the player character will die. Armor lessens the impact to the player character's health from hostile action, but once depleted the player will be more susceptible to damage. However, both armor and health can be restored by using wall-mounted terminals or from receiving assistance from certain friendly such as the.Elite Force includes an arsenal of, such as phasers and disruptors.

    The weapons vary in power, ammunition consumption and effectiveness in given situations. Usually, the player is equipped with a hand phaser, a low-damage weapon that automatically recharges ammunition, and a phaser compression rifle, a more powerful weapon with an optional sniper mode for long distance kills. Other weapons, acquired as the game progresses, include,. The player can restock on ammunition by using wall-mounted terminals that dispense weapon energy, or by picking up certain items in the game environment. Single-player The game's single-player campaign consists of around 30 linear levels, divided up into eight distinct missions. Missions have different objectives, from retrieving a particular item and accessing computer systems, escorting a friendly character through hostile territory, or destroying vital ship and station components.

    Enemies come in multiple forms in the game, often as Star Trek species such as the and the. Each group of enemies uses a different means of attacking: most humanoid enemies are armed with weapons similar to the player, and will use cover and squad tactics to attempt to kill the player character. The Borg differ from this in that, instead of using squad tactics, they eventually adapt their personal to most of the player's weapons, slowly rendering the player's attacks useless as they advance. Other enemies may attempt to swarm the player and eliminate them with melee attacks.The player is usually accompanied by one or more friendly non-player characters, who will follow the player and provide assistance in combat against enemies. As they are often key to the story, friendly characters must not be killed in combat except during scripted events. In between combat missions, the player can move around the and interact with other members of its crew, often performing non-combat tasks to progress the story. Multiplayer Elite Force was originally released with a 32-player element, in which participants use the weaponry and characters from the single-player game to compete in several different game modes.

    Referred to as a 'holomatch', the multiplayer is themed as though it were a experience. Players can compete against other players in and games, or play against, opponents that use the game's. Each player can choose one of a variety of Star Trek characters as their aesthetic player character in multiplayer. The initial release contained multiplayer game modes shared by other multiplayer games in the genre. The standard ' game mode involves each player moving around a level, collecting weaponry and killing the other players, with the first to reach a particular number of kills, winning. As player characters are killed, they into the game after a short time. 'Team deathmatch' follows the same principle, albeit grouping the players into teams to do so.

    Involves two teams of players attempting to retrieve a flag within the other team's base and returning it to their own to score.The Elite Force expansion pack added an additional five-game types. In an 'assimilation' match, one team plays as Borg and must attempt to assimilate the other team; if a player is assimilated, they join the Borg team, gradually reducing the number of players on the other team. The 'action hero' mode gives one player more weapons, health, and overall power than every other player, but when an opposing player kills this player they take these advantages. A further game type known as 'elimination' is a deathmatch game except that players can't respawn.

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    As player characters are killed, they sit out the remainder of the round until only one player is left alive. The 'disintegration' mode gives every player a slow firing semi-automatic phaser rifle that will kill and vaporize an opposing player in one shot, thus requiring shots to be carefully aimed to ensure they hit. The final game mode, called 'specialties,' adds a class-based mode for team deathmatch and capture the flag modes, giving players the option to choose from one of six combat roles, such as a sniper, medic or infiltrator, each with different weapons, speeds and abilities. Synopsis Setting. See also:Elite Force is based on the fourth Star Trek television series, Star Trek: Voyager.

    The series follows the adventures of the vessel, which is stranded by an enigmatic alien power in the of the galaxy. 70,000 from space, the series shows Voyager 's effort to make the 75-year journey home. The of 53854.7 given in the game places Elite Force in the latter parts of the sixth season of Star Trek: Voyager, in the year 2376.

    Significant parts of the game are set on Voyager itself, although much of the game takes place on to other ships and space stations. The player interacts with several races from the series, such as the, and, as well as new species created solely for the game. Characters. The core Hazard Team; from left to right: Chang, Jurot, Foster, (Male) Munro, Murphy, Chell, BiessmanElite Force incorporates a large cast of characters, both original characters created for the game and characters from the television series. All nine of the core Voyager characters in the sixth season appear, such as and, each voiced by the appropriate cast member from the television series.

    The only exception to this is the character of, who was voiced by Joan Buddenhagen in the initial release; however, actress retroactively replaced Buddenhagen's voice through a later and the expansion pack. The player takes on the role of Ensign Alex Munro; depending on the player's choice of gender, Alex is short for either Alexander or Alexandria. Munro is the second in command of an elite security force, the Hazard Team, a special unit created by Tuvok. Munro reports to Lieutenant Les Foster, the team's commanding officer.

    Although fourteen characters make up the Hazard Team, the player only interacts consistently with a limited number of these characters, among them Telsia Murphy, the team's and sharpshooter, Austin Chang, a and good friend of Munro's, and Kendrick Biessman, a boisterous. In addition, two core members of the Hazard Team are minor characters from the television series itself; Juliet Jurot, the team's and a, is seen in the episode ', while Chell, the squad's, is an apprehensive character who appears in several Voyager episodes. Most character development, such as Munro's growing relationship with Murphy, takes place between missions, when the player has the chance to explore areas of the ship and interact with the crew.Plot The game opens with the Hazard Team conducting a training exercise set on a Borg ship; however, the team fails the exercise as most get captured by the Borg, and Munro accidentally destroys the ship while trying to rescue them. Following the termination of the exercise, Voyager is attacked by an unidentified ship. Voyager manages to destroy the ship, but takes heavy damage in the battle. The hostile ship explodes, emitting a shockwave that teleports the now–crippled Voyager to an unknown location, surrounded by derelict ships.

    As the Voyager crew attempts repairs, the ship is boarded by scavengers, who steal some of Voyager 's cargo supplies before being driven off. In an effort to establish where Voyager is, the Hazard Team is sent to a derelict ship where power is still functioning to download the derelict's database. The mission goes awry when aliens begin transporting in and attacking the team; however, the aliens, identifying themselves as Etherians, eventually manage to communicate with the team, and the ordeal is waved off as a misunderstanding, allowing the Hazard Team to access the Etherian database.Through the Etherians, Voyager learns of an energy field being projected by a gigantic space station, the Forge, which is draining power and preventing repairs from being completed. To counteract the effects of the field, chief engineer suggests the use of a rare substance called Isodesium, and the Hazard Team is sent on a stealth mission to the scavenger base to steal their supplies of Isodesium. However, the mission is a disaster: despite acquiring the Isodesium, one crewman is briefly captured and another team member is critically injured.

    As the team attempts to extract, Borg drones transport into the extraction point, killing another team member, capturing Lieutenant Foster and taking the Isodesium. In Foster's absence, Munro is made the team leader. Along with Seven of Nine, the team transports to the to retrieve the Isodesium. While on the cube, Munro is given the chance to rescue Foster from assimilation by the Borg. Matters are complicated when the Borg corner the team, leveraging their freedom and the Isodesium for assistance against a number of on board, a race highly resistant to the Borg. Although successful, the Borg attempt to assimilate the team; anticipating a double cross, however, Munro has Chang detonate an explosive in a sensitive part of the cube and the team escapes with the Isodesium in the chaos.As Voyager installs the Isodesium, a ship is sent from the Forge to tear Voyager apart for resources.

    Tuvok leads the Hazard Team to a nearby derelict to use the gunship's weaponry to destroy the incoming ship, but is only successful in disabling it as it attaches to Voyager. Voyager is consequently swarmed by crab-like aliens intent on carrying off crew and cargo, although the crew manages to eliminate these aliens.

    Munro prompts the captain to counterattack, in order to destroy the dampening field projected by the station. The Hazard Team uses the Forge's ship to infiltrate the Forge and disable its defensive systems, allowing the Voyager crew to attack using; however, Crewman Biessman is killed while waiting for Voyager 's reinforcements. The Forge's power core is destroyed, thereby dropping the dampening field. Munro, however, learns of the species behind the Forge, the Vohrsoth, and the station's true purpose: to harvest the genetic features of those trapped by the Forge to create an army designed for conquering the galaxy. Munro disobeys orders to ensure the Vohrsoth cannot recreate the Forge and kills the Vohrsoth commander.

    With power restored, Voyager attacks the Forge and destroys the station, beaming Munro off in the last few moments. Voyager and other active ships in the area are freed, and Munro is promoted to lieutenant.Development. The main cast of Voyager and several sets from the TV series, such as the and, were recreated in Elite Force.Publisher acquired the rights to produce Star Trek video games from in September 1998. With Viacom leaving the video game industry, Activision's licensing agreement allowed the publisher to hold the rights to Star Trek video games for ten years.

    Elite Force was one of several Star Trek games announced shortly afterward. Developed by, a company whose past projects included the first-person shooters and, Elite Force was developed using technology created. Elite Force was one of the first games to license, the which debuted with.

    During late 1999 and early 2000, Raven revealed several screenshots and discussed the premise of the game, with Activision setting a release date for the second quarter of 2000. Activision presented a demonstration of Elite Force at the in May 2000, alongside.

    In the months following the E3 convention, the biographies of several of the game's key characters were released as promotional material. On August 29, 2000, Activision announced that Raven Software had completed development on Elite Force, stating that the game would be released later in September. Elite Force was consequently published on September 20, 2000. Raven continued to support the game post-release, with the addition of patches and bonus content for the game's multiplayer mode.In a June 2000 interview, Raven Software co-founder Brian Raffel stated that one of the objectives of the game was to make the player feel 'like they're part of a Voyager episode'. To this end, Elite Force extensively uses scripted sequences to interact with, convey plot information and build up the immersion in the game's setting, with 's first-person shooter title cited as a direct inspiration. However, in contrast to Half-Life, the player is given the ability to influence the outcome of some scripted sequences, which can often involve the injury or death of other characters, sometimes with immediate or delayed repercussions depending on the player's actions. Over fifty in-game were produced for Elite Force, in addition to cinematics.

    In addition, large portions of the USS Voyager were recreated from the series to enhance the player's immersion in the Star Trek setting. Versions and sequels Graphic novel Prior to the release of Elite Force, published a based on Raven Software's story. The graphic novel was released in July 2000 as part of a Star Trek: Voyager graphic novel series produced by Wildstorm, written by British comic book authors. The book's artwork was produced by Jeffrey Moy and W.C.

    The book follows a broadly similar storyline to that of the game, predominantly focusing on USS Voyager being trapped by the Forge, which is controlled by an ancient race, the Tarlus, for the purpose of creating an army to conquer the galaxy. The Elite Force graphic novel focuses on a limited number of the Hazard Team, and does not expand on the plot points created by the Etherians and the scavengers in the game, instead using the Borg to fill in these roles. PlayStation 2 port The development of a version of Elite Force was announced in late 2000. Whereas the original version of Elite Force had been published by Activision and developed by Raven Software, the PlayStation 2 version was published by and developed by their in-house studio, Pipe Dream Interactive. Elite Force was to be the second PlayStation 2 project undertaken by Majesco. The PlayStation 2 version of the game includes most of the same content as the computer version of the game, albeit that the game's graphics were simplified slightly for the console.

    Due to the lack of online support for the PlayStation 2, the port only allows for four players to compete in a multiplayer game. Pipe Dream paid particular attention to adjusting the controls of the game to suit the PlayStation 2's gamepad, introducing an auto-aim feature to assist the player. The first screenshots of the game were released in March 2001, and the game was released on December 11, 2001. Expansion Pack for PC An to the computer version of Elite Force was announced by Activision in February 2001. The expansion pack does not add new campaign content in the conventional sense, rather adding a 'Virtual Voyager' mode to the game, allowing the player to explore ten more decks of the ship. Within these ten levels, the player can interact with a variety of characters, collect secret items and operate various ship functions such as using, reading characters' personal logs and accessing the ship's computer files.

    Two new combat campaigns are added, integrated as programs; the first revolves around ' black-and-white hobby, while the second is based around an infiltration mission into a Klingon base. In addition, five new multiplayer modes were introduced. Development was completed on May 5, 2001, and the expansion pack was released on May 16, 2001. With ratings of 59 percent and 62 percent on the aggregator sites and, respectively, the expansion did not enjoy the critical acclaim of the original material. While the pack was considered to maintain its predecessor's production values, it was thought to lack the focus and breadth of the original game.

    As well as updating the original to the latest version, the expansion pack also replaced Joan Buddenhagen's Seven of Nine character voice with that of Jeri Ryan.Reception Sales According to, which tracked computer game sales in the United States, Elite Force sold 64,725 copies and earned $2,933,204 in gross revenue by the end of 2000. It ultimately drew revenues of $15 million and sold roughly 300,000 units worldwide by 2003. However, according to author Erik Bethke, expectations at Activision were for sales between 700,000 and 1 million units in the game's first 12 months.

    Critical reviews ReceptionAggregate scoresAggregatorScore86% (PC)54% (PS2)86% (PC)52% (PS2)Review scoresPublicationScore(PC)8/10 (PC)B+ (PC)D+ (PS2)(PC)8.6/10 (PC)6.2/10 (PS2)91% (PC)8.6/10 (PC)6/10 (PS2)93% (PC)Elite Force was a critical success, scoring 86 percent on the review aggregator sites. Although sales figures for Elite Force have not been released, the game's sales were reported to have significantly contributed to Activision's revenues for the second quarter of 2000. Praise was bestowed on the game's story, level design, gameplay and graphics, although criticisms focused on the perceived short length of the game's single-player campaign. In addition, Elite Force was recipient to several Editor's Choice commendations from individual publications.A number of reviews praised Elite Force 's gameplay and level design. The battles were described by as 'particularly intense', enhanced by friendly non-player characters being 'surprisingly responsive' in combat, giving the player the sense that they are 'not doing all the fighting by themselves'. While voiced the view that Elite Force does not deviate radically from other games in the genre, it stated that 'what it does do, it does extremely well'.

    Admiring the game's pacing, GameSpy noted that the use of periods with character interaction rather than combat helped prevent the game becoming a 'continuous onslaught' and allowed the story to flow smoothly, a point echoed by GameSpot. However, both GameSpot and GameSpy were critical of the game's artificial intelligence in some circumstances, leading friendly characters to get in the way of the player during firefights. Was impressed with the variety of gameplay, from finding solutions to problems in coordination with other characters, engaging in stealth missions and pursuing a wide selection of objectives within the individual missions. Several reviewers were complimentary towards the design of the weapons in the game, commenting that they were powerful and fun to use as well as fitting for the Star Trek theme.The game's graphics were thought to be very good, using the id Tech 3 engine effectively. Describing the graphics as superb, commented that 'from detailed weapons to terrific lighting effects to smooth character animation, everything just looks great'.

    Commented that the characters were 'very well done' on the engine, although felt that the character models for the original Voyager cast were 'just a little off'. Other reviewers were equally impressed; IGN described the graphics as 'fantastic' while GameSpy commented that 'in each environment it's obvious that the artists were limited only by their imaginations'.Elite Force 's attention to immersing the player within the Star Trek universe was praised as one of the stronger points of the game; suggested that even people who were not fans of the franchise 'will marvel at the amount of detail in the ships and characters', further praising the game's 'faithful' recreation of key sets of the USS Voyager in the TV series. Many reviewers were positive towards the game's story, GameSpy suggesting that the plot 'really draws you in', while IGN praised the story as one in stark contrast to many of the poorly produced storylines used in the TV series. However, many reviewers felt that the game's single-player campaign was too short, while others felt the game's closing levels were disappointing.Due to shared technology and similar gameplay conventions, critics often compared Elite Force 's multiplayer to that in, with varied opinions.

    For their part, Raven Software stated that so little had been fundamentally changed that the multiplayer could almost be labeled as a of Quake III. Game Revolution commented that the multiplayer felt more refined than that in Quake III and innovative in its attempt to mimic a, and while Eurogamer agreed with the latter, criticisms were directed towards the gameplay seeming 'very slow and unexciting'. However, other reviewers disagreed; IGN described the multiplayer as 'a solid experience', and GamePro expressed that it helped compensate for the short length of the single-player campaign.There was a consensus amongst reviewers that Elite Force was the first truly successful Star Trek game, standing out from past titles deemed to be mediocre in quality and design. Game Revolution stated that Elite Force managed to 'fight off the curse which until now has plagued most Star Trek action games', while IGN enthusiastically proclaimed 'Trekkies, rejoice! You've finally got something to be proud of'. GamePro further commented that 'you don't even have to be a full-fledged Trekker to appreciate the gaming goodness that Elite Force has to offer'.

    GameSpot put Elite Force 's success down to the influence of and its expansion, noting that the influence of these games is 'evident in Elite Force 's level design'. GameSpy closed its review by putting Elite Force as one of the year's best first-person shooters, and 'almost certainly the best Star Trek game period, a franchise infamous for its string of bad titles'. Likewise, commended the game as 'the best Star Trek game ever, and a first-rate FPS in its own right'.Although the original PC version of Elite Force gained critical acclaim, the 2001 PlayStation 2 port received a more negative reception. Majesco's port of the game garnered mediocre reviews, holding scores of 54 percent and 52 percent on Game Rankings and Metacritic respectively. While the level design, story and atmosphere were praised, critics were negative towards what was seen to be a poorly performed port, with complaints focused on difficult controls, graphical problems and issues. In addition, the artificial intelligence was deemed to be significantly worse than the earlier PC incarnation of the game.

    Several reviews suggested that Majesco had simply not put effort into the port, resulting in a level of quality behind that which was expected of PlayStation 2 games at the time.In 2016, ranked Star Trek: Elite Force as one of the top ten Star Trek games. Main article:Towards the end of March 2002, rumors were reported that a sequel to Elite Force was in development. Activision confirmed these rumors at the beginning of April, announcing on April 4, 2002.

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    The game was the last Star Trek title to be developed under Activision's supervision, following a dispute with Star Trek licensing holder Viacom, and was produced. Like Elite Force, Elite Force II was developed on the id Tech 3 game engine, one of the last games to do so. Most of the core Hazard Team characters return in Elite Force II, this time set on the following the events of the tenth film,. Elite Force II was released in June 2003 to favorable reviews from critics, although with ratings of 80 percent and 78 percent on the review aggregator sites GameRankings and Metacritic, it was not as successful as its predecessor. References. ^ Kasavin, Greg (2000-09-20). Archived from on 2007-10-27.

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    Retrieved 2008-01-08. Archived from on 2008-12-23. Retrieved 2009-01-25. ' Star Trek: Voyager - Elite Force'.: 158. February 2002. ' Star Trek: Voyager - Elite Force'.: 85.

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